Model for the creation of the alternate reality game «The Plan of Gauss»: mathematics, stories and games in higher education institutions
DOI:
https://doi.org/10.51302/tce.2021.529Keywords:
basic mathematics, educational alternate reality game, instructional technology, math education, teaching-learning process, university teachingAbstract
The stories and games as teaching tools are increasingly being applied to support teaching-learning processes. For some years, alternate reality games are a special kind of games that integrate stories and information and communication technologies (ICT), and they are being incorporated into university areas. This paper explains what procedure was employed to bring around an educational alternate reality game for a basic math course at a high education institute; this report documents the outcomes of a pilot testing done to the first semester students.
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Copyright (c) 2021 Diego Darío López-Mera, Ana Catalina Archila-Gutiérrez, Bryan Camilo Hernández-Montoya, Sandra Esther Suárez-Chávez, Eider Hernán Pérez-Rojas
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